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Showing posts from March, 2018

Polypaint Keyshot Render

face used to spotlight

Vest Progress

Keyshot Render

I re-polypainted his head, using with some more saturated reptilian colors. Thrown into keyshot with a plastic material for the skin, and basic glass for the eyes. At first I was struggling with getting the polypainted eye to upload properly, but I really kind of like the solid black eye? I'll keep messing with it. I used the MonValley_DirtRoad HDR for the background, downloaded from HDRlabs.

Polypaint Progress

Polypaint and color texture progress; I spot lighted an image of an iguana and rotated and scaled it in various areas to get a realistic scale texture. Some areas are a little stretched which will be fixed as I play with this technique a bit more.

Character: Other Detail Shots

I am aware that there are still some minor issues with the sculpt and I plan on fixing them before we move forward too much with the rest of the process, but this is all I could get done at this point.

Character: Head Details

Character: Full Body Render (Midterm)

Prop Render (Midterm)

Clothing Mood Board

collection of references I've been looking at for my character's clothes.