Process work my 3D character model. I went through and shaped the primary forms using a Zbrush human mesh, and adjusted it to my character. I went through and added more muscles using the clay build brush, dam standard, and move brushes. I also added a scale-skin alpha across his body. I cut off the head of the figure because I plan to model the head from a sphere/maybe a pre-existing model I have. The legs are not as detailed with muscles because he will be wearing pants and boots.
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