Skip to main content

Process Work: Primary and Secondary Forms







Process work my 3D character model. I went through and shaped the primary forms using a Zbrush human mesh, and adjusted it to my character. I went through and added more muscles using the clay build brush, dam standard, and move brushes. I also added a scale-skin alpha across his body. I cut off the head of the figure because I plan to model the head from a sphere/maybe a pre-existing model I have. The legs are not as detailed with muscles because he will be wearing pants and boots. 

Comments

Popular posts from this blog

Character: Head Details

Polypaint Keyshot Render

Character Keyshot Practice

I threw my character head into keyshot, and played with the different materials. I decided on putting a human skin material on it, and adjusted the color for a more reptilian color. I used the hdri-iceland background image for a more planetary feel.