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Showing posts from February, 2018

Fibermesh Hair Practice

Since my character doesn't have hair, I just took a demo head from Zbrush and was playing with the fibermesh hair techniques.

Clothing Development

Continued working on clothes, specifically the pants. Added some texture on the vest with a leather alpha. Inserted but have not attached the head to the body. I need to continue details on the pocket and backpack.

Character Clothing Updates

Adjusted the boots so that they fit onto the character, still playing with details on the clothes.

Character Keyshot Practice

I threw my character head into keyshot, and played with the different materials. I decided on putting a human skin material on it, and adjusted the color for a more reptilian color. I used the hdri-iceland background image for a more planetary feel.

Character Head: Progress and Eyes

I'm playing with the shape of the head a bit more; I adjusted the shape of the nose to get a more lizard look. I need to add more to the top of the head for visual appeal, probably something asymmetrical as suggested. I attempted to insert the eyes; I removed the cornea layer so that the color could come through, but once I merged and unmerged them, I could no longer see the pupil as visible so I need some help in class tomorrow morning.

Character Head: Primary and Secondary Forms

Process work for the main forms of the head. I started off with a human mesh head from Zbrush, and sculpted it from there. Using influences from iguana species. 

Character body: Primary and Secondary Forms

Process work on the main body form. Still working on details and folds, but this is the main design. I got the boots off of badking.com, and adjusted the laces, folds, and scratches. I also downloaded a backpack from badking.com but I only used the straps. 

Head Mesh Progress

Process Work: Primary and Secondary Forms

Process work my 3D character model. I went through and shaped the primary forms using a Zbrush human mesh, and adjusted it to my character. I went through and added more muscles using the clay build brush, dam standard, and move brushes. I also added a scale-skin alpha across his body. I cut off the head of the figure because I plan to model the head from a sphere/maybe a pre-existing model I have. The legs are not as detailed with muscles because he will be wearing pants and boots. 

Greeble Practice

I know the goggles need work, but I was more focussing on the figure. I started with a Zbrush base mesh, and used a greeble alpha from google for the head, and a scaly skin alpha across the main mesh. I used the dam standard for the beard and eyebrows by pressing the Alt key to get the reverse marskings, and a rake brush for the slash across the face. In addition to the tech-like greeble on the head, I used some steam gear brushes and such for the gears, bolts and strap .

Character: Posed

Character Model Sheet

Character Bio Sheet

This character, yet to be named, is a traveling pirate through space. He generally travels alone and keeps his backpack with him at all times, keeping his very few belongings close to him. He carries a sword with him that he uses as a light, elegant weapon when necessary, and is a great swordsman.

Character Mood Board

Character Weapon: Sword